Here’s a work-in-progress mix of the opening track, Worldline:2036:
I’ve also updated my demo reels with all sorts of new content, including some previews from Future Human. I’m really pleased with the amount of variety in these — my old demo reels were missing a lot of the things I’m doing nowadays, and these feel much more representative.
Last but not least, there’s some new Back to Saturn X stuff in the pipeline. Promise!
Nearly two years since the first public appearance of Back to Saturn X‘s first episode, Get Out Of My Stations, the second episode has finally gone public. Back to Saturn X Episode 2: Tower in the Fountain of Sparks features 27 new maps spanning a variety of themes including gothic temples, dilapidated ruins, rusty industrial outposts, and more. As with the first episode, all texture artwork and music are original work by the BTSX team.
The site has been quiet for a while, but I haven’t been inactive! Among other things, I’ve been hard at work on Back to Saturn X (BTSX), a massive Doom project for which I’ve contributed a lot of texture artwork, level design, and of course music. At some point during the project’s development I decided to get my feet wet composing MIDI files, and quickly got so comfortable with it that I think the Back to Saturn X soundtrack features a lot of my best songs to date!
Among them are ambient soundscapes like “Waiting” and “Lurking”, synthy modtracker-inspired tracks like “Clonk”, and elaborate multi-part midi rock compositions like “Ether” and“Egypt”. Headphones are recommended; there’s a lot of layering in these.
For those familiar with my other released music, these will sound quite a bit different, and decidedly more oldschool. It’s not quite chiptune music, but it does have a very distinct retro videogame sound to it. Don’t let that scare you away, though — I’m really proud of these songs, and didn’t want to wait for BTSX episodes 2 and 3 to be finished for them to get heard.